Digital Art Applications in Studio Art and Media Arts
At which campus can I study this program?
Plan Description
The Bachelor of Pattern (B.Des.) in Digital Arts and Media Design (Dart) is a multidisciplinary digital arts and design undergraduate caste in the College of Arts and Compages'southward School of Visual Arts. Digital Arts and Media Design approaches blueprint through the lens of the visual arts, every bit a critical, creative, and experimental studio-based practice. The major prepares students to become leaders in digital media fields where their commanding cognition of emerging technologies allows them to contribute and innovate in creative media design careers.
Students' progress through a series of core courses in which they develop enquiry, pattern, and computational skills to enhance their capacity for critical thinking. In add-on to these core experiences, students hone creative thinking capabilities in a range of studio-based digital fine art and design courses. In the final year of study, students work rigorously on a senior thesis project based on topics of personal interests and areas of intensive report in the digital arts. A purpose of the thesis is to ready students to meet the varying challenges they will face as digital fine art and blueprint professionals.
Students may cull from one of three primary tracks in the program:
- Digital Art and Digital Design Emphasis: In this track students create individualized 2nd-3d digital arts and design learning paths that may include UX/UI design (user feel/user interface), visual concept art and blueprint, 3d modeling and digital fabrication, 2d-3d digital imaging and computer graphics, every bit well as the most recent emerging forms of digital art and design.
- Interactive Media Emphasis: In this runway students create individualized learning paths for interactive media design. Students acquire computational skills equally visual thinkers, designing increasingly circuitous interactive experiences individually and in teams. Students take courses in game fine art, game blueprint, physical calculating, mobile and web blueprint, virtual worlds, interactive media blueprint, information visualization and cultural analytics.
- Time Based Media Emphasis: In this track students create individualized learning paths for second and 3d time based digital arts and media design including motion graphics, blitheness, computer graphics and pre-visualization as well as video compositing.
What is Digital Arts and Media Design?
Digital Arts and Media Blueprint uses digital arts technologies in studio-lab settings to challenge young artists and designers to expand their ideas as they explore new languages of visual expression and communication. Following familiar studio ways of thinking and making traditionally associated with practices such as mixing pigments in painting, or shaping clay in ceramics, digital artists dispense computer software through coding to expand the potential for creating new forms of paradigm making. In an electronic surround, the single piece of work of fine art may exist replaced past multiple copies that are cloned and reworked using a range of image-making systems. Digital artworks may be exhibited in a variety of forms, such as digital prints, computer printouts, or other hard copy formats of any scale where each translation offers different interpretations. Digital art may also exist encountered through networks, interactive games, simulations, or as immersive environments that require active participation by a viewer.
You Might Like This Program If...
Your marvel and inventiveness is stimulated past thinking visually in computer languages and graphic communication, and you are inspired past the thought that a digital device is a flexible and adaptive 'studio' space where you come up up with your best ideas. You will program and apply your creative design skills in a climate of invention and collaboration in interdisciplinary projects that explore changing visual technologies in art and blueprint.
Entrance Procedures
Incoming First Year Students
Incoming first year students must utilise to Penn State. Students who are accepted to Dart through the undergraduate admissions application volition be admitted to the School of Visual Arts pre-major (AAART). Students will submit a portfolio for entrance to DART (B.DES) major at the end of their 2nd semester.
Modify of Major/Change of Campus Students
Change of major/Change of Campus students must have a cumulative GPA of two.00 or above and are required to submit a portfolio to enter the AAART pre-major. Portfolios to enter pre-major are submitted through Slideroom and are reviewed on a rolling basis. Portfolios should include ten-12 images of the bidder's work and a statement (500-word max) to describe one of the artworks. Students will submit a portfolio for entrance to Dart (B.DES) major at the end of their 2nd semester in AAART.
Transfer Students
Transfer students must apply for undergraduate admissions to Penn State. Undergraduate applications for admission to Penn State must be complete and submitted before uploading the required portfolio for entry to AAART pre-major. Portfolios are submitted through Slideroom and are reviewed on a rolling basis and should include 10-12 images of the applicant'due south work and a statement (500-give-and-take max) to describe one of the artworks. Students will submit a portfolio for entrance to DART (B.DES) major at the stop of their 2nd semester in AAART.
Degree Requirements
Requirement | Credits |
---|---|
General Education | 45 |
Electives | 0-three |
Requirements for the Major | 82 |
0-nine of the 45 credits for General Educational activity are included in the Requirements for the Major. This includes up to 0-vi credits of GA courses and 0-3 credits of GQ courses.
General Instruction
Connecting career and curiosity, the Full general Didactics curriculum provides the opportunity for students to acquire transferable skills necessary to exist successful in the hereafter and to thrive while living in interconnected contexts. General Education aids students in developing intellectual curiosity, a strengthened ability to recall, and a deeper sense of aesthetic appreciation. These are requirements for all baccalaureate students and are often partially incorporated into the requirements of a plan. For additional information, see the General Education Requirements department of the Bulletin and consult your bookish adviser.
The keystone symbol appears next to the title of any course that is designated every bit a General Education form. Programme requirements may also satisfy Full general Education requirements and vary for each program.
Foundations (grade of C or meliorate is required.)
- Quantification (GQ): 6 credits
- Writing and Speaking (GWS): ix credits
Knowledge Domains
- Arts (GA): half-dozen credits
- Health and Wellness (GHW): iii credits
- Humanities (GH): half dozen credits
- Social and Behavioral Sciences (GS): vi credits
- Natural Sciences (GN): ix credits
Integrative Studies (may besides complete a Noesis Domain requirement)
- Inter-Domain or Canonical Linked Courses: half-dozen credits
University Caste Requirements
Showtime Year Engagement
All students enrolled in a college or the Division of Undergraduate Studies at University Park, and the World Campus are required to take 1 to 3 credits of the Start-Year Seminar, as specified by their college Showtime-Twelvemonth Engagement Plan.
Other Penn State colleges and campuses may require the Get-go-Year Seminar; colleges and campuses that practice not require a First-Year Seminar provide students with a first-twelvemonth appointment experience.
First-year baccalaureate students entering Penn Country should consult their bookish adviser for these requirements.
Cultures Requirement
6 credits are required and may satisfy other requirements
- United States Cultures: 3 credits
- International Cultures: 3 credits
Writing Across the Curriculum
3 credits required from the college of graduation and probable prescribed as role of major requirements.
Total Minimum Credits
A minimum of 120 degree credits must exist earned for a baccalaureate degree. The requirements for some programs may exceed 120 credits. Students should consult with their college or department adviser for information on specific credit requirements.
Quality of Work
Candidates must complete the degree requirements for their major and earn at least a ii.00 course-signal average for all courses completed within their degree program.
Limitations on Source and Time for Credit Acquisition
The college dean or campus chancellor and plan faculty may require up to 24 credits of course work in the major to exist taken at the location or in the higher or program where the degree is earned. Credit used toward degree programs may demand to be earned from a detail source or within time constraints (see Senate Policy 83-lxxx). For more information, check the Suggested Bookish Plan for your intended program.
Requirements for the Major
A grade of C or amend is required for all courses in the major. To graduate, a student enrolled in the major must earn at least a C class in each course designated by the major equally a C-required course, as specified by Senate Policy 82-44.
Lawmaking | Title | Credits |
---|---|---|
Prescribed Courses | ||
Prescribed Courses: Require a grade of C or ameliorate | ||
ART 11 | First-Year Seminar- School of Visual Arts | 1 |
ART 110 | Ideas equally Visual Images | 3 |
Fine art 111 | Ideas as Objects | 3 |
ART 211Y | Introduction to Digital Fine art and Pattern Criticism | iii |
Art 476 | History and Theory of Digital Art | iii |
DART 100 | Introduction to Digital Art & Media Design | 3 |
DART 200 | Artistic Research in Digital Arts & Media Design | 3 |
Sprint 201 | Focused Realization Studio | 3 |
Sprint 202 | 2D Digital Art & Computer Graphics | 3 |
Sprint 203 | 3D Digital Fine art & Design Fundamentals | three |
Dart 204 | Animation Fundamentals | iii |
DART 205 | Creative Coding: Scripting for Art and Blueprint | iii |
Dart 300 | Digital Portfolio Elements | three |
Dart 301 | Creative Collaboration Studio | 4 |
Sprint 400 | Digital Arts & Media Design Capstone I | 4 |
Sprint 401 | Digital Art & Media Design Capstone II | 4 |
DART 495 | Internship | 3 |
Additional Courses | ||
Additional Courses: Require a class of C or better | ||
Select one of the following accent areas: | 19-21 | |
Fine art 220 | Figure Cartoon | |
Sprint 213 | 3D Printing for Artists and Designers | |
DART 302 | Digital Painting Studio | |
Sprint 303 | 3D Studio | |
DART 304 | Movement Graphics Studio | |
PHOTO 202 | Fundamentals of Professional Photography ![]() | |
DART 206 | Web Design and Visual Spider web Development | |
DART 305 | Mobile and Touch Studio | |
DART 315 | Game Studio | |
Dart 405 | Concrete Computing Studio | |
Sprint 406 | Avant-garde Spider web and Multimedia Publishing Studio | |
Sprint 302 | Digital Painting Studio | |
DART 303 | 3D Studio | |
Dart 304 | Move Graphics Studio | |
Sprint 314 | Video Fine art and Time-Based Media | |
Dart 404 | Animation Studio | |
Select nine-xi credits from the following listing of courses in consultation with kinesthesia adviser: | 9-xi | |
AA 121 | Design Thinking and Inventiveness ![]() | |
AA 122 | Introduction to Graphic Storytelling | |
AA 193N | The Craft of Comics ![]() | |
Art 101 | Introduction to Web Design ![]() | |
ART 220 | Figure Drawing | |
Fine art 250 | Beginning Oil Painting | |
Art 260 | Water Media | |
Fine art 320 | Advanced Drawing | |
ART 343 | New Media Printmaking | |
Art 350 | Intermediate Painting | |
CMPSC 101 | Introduction to Programming ![]() | |
CMPSC 102 | Introduction to Visual Programming | |
CMPSC 121 | Introduction to Programming Techniques ![]() | |
CMPSC 131 | Programming and Computation I: Fundamentals | |
COMM 242 | Bones Video/Filmmaking | |
Sprint 206 | Web Design and Visual Spider web Evolution | |
Sprint 213 | 3D Printing for Artists and Designers | |
DART 296 | Independent Studies | |
DART 297 | Special Topics | |
DART 302 | Digital Painting Studio | |
DART 303 | 3D Studio | |
Dart 304 | Movement Graphics Studio | |
Dart 305 | Mobile and Bear upon Studio | |
DART 314 | Video Art and Time-Based Media | |
Dart 315 | Game Studio | |
DART 404 | Animation Studio | |
Dart 405 | Physical Computing Studio | |
Dart 406 | Advanced Web and Multimedia Publishing Studio | |
DART 410 | Integrating Media: Convergence in Practice | |
Dart 495 | Internship | |
Sprint 496 | Independent Studies | |
Sprint 497 | Special Topics | |
GD 100 | Introduction to Graphic Design ![]() | |
GD 200 | Graphic Design Studio I | |
GD 201 | Typography i | |
GD 203 | Typography 2 | |
INART 258A | Fundamentals of Digital Audio ![]() | |
IST 140 | Introduction to Application Development | |
MUSIC 455 | Technology in Music | |
MUSIC 458 | Electronic Music Limerick I | |
Photograph 100 | Introduction to Photography ![]() | |
Photograph 101 | Civilisation of Photography ![]() | |
PHOTO 202 | Fundamentals of Professional Photography ![]() | |
Photograph 300 | Photo Studio II | |
PHOTO 303 | Professional person Photography: Studio Technique and Photocomposition | |
PHOTO 400 | Digital Photography in the Studio | |
Photograph 402 | Photographic Narratives | |
PHOTO 404 | Professional Photography Capstone Seminar: Self-Marketing and Professional person Presence | |
THEA 285 | Introduction to Audio Design | |
THEA 484 | Sound Recording Techniques |
Learning Outcomes
- Demonstrate skills in visual thinking, computer programming, and graphic advice fostered in a climate of invention and collaboration past exploring digital media in studies of technology, theory, and culture;
- Utilize diverse notions of creativity in the development and application of design practices through testing, prototyping, and applying original ideas to computational projects in a diverseness of digital media;
- Demonstrate an power to produce convincing visual blueprint practical to code-based animations, interactive applications and games.
- Participate in grade discussions and critiques that demonstrate critical sensation of new media/digital arts discourse and practices;
- Develop the technical capabilities and creative dispositions to successfully pursue career pathways in multimedia digital art and blueprint;
- Participate in a community of discourse using skills in reading, analyzing, and discussing material about new media theory and practice, leading to constructive criticism of projects and presentations of peers.
Bookish Advising
The objectives of the university's academic advising program are to aid advisees identify and achieve their academic goals, to promote their intellectual discovery, and to encourage students to accept reward of both in-and out-of grade educational opportunities in order that they become self-directed learners and decision makers.
Both advisers and advisees share responsibleness for making the advising relationship succeed. Past encouraging their advisees to become engaged in their education, to meet their educational goals, and to develop the habit of learning, advisers presume a significant educational part. The advisee's unit of enrollment volition provide each advisee with a primary academic adviser, the data needed to programme the called programme of study, and referrals to other specialized resources.
READ SENATE POLICY 32-00: ADVISING POLICY
University Park
Liz Agler
Academic Adviser
104 Borland Building
University Park, PA 16802
814-865-9523
ect113@psu.edu
Suggested Academic Plan
The suggested academic plan(s) listed on this page are the plan(s) that are in effect during the 2021-22 bookish year. To access previous years' suggested academic plans, please visit the annal to view the appropriate Undergraduate Message edition (Notation: the archive merely contains suggested bookish plans beginning with the 2018-19 edition of the Undergraduate Bulletin).
Digital Arts and Media Design, B.Des. at Academy Park Campus
The course series listed beneath provides only ane of the many possible means to move through this curriculum. The University may make changes in policies, procedures, educational offerings, and requirements at any fourth dimension. This plan should be used in conjunction with your degree audit (accessible in LionPATH every bit either an Bookish Requirements or What If report). Please consult with a Penn State academic adviser on a regular basis to develop and refine an academic plan that is appropriate for yous.
Start Yr | |||
---|---|---|---|
Fall | Credits | Spring | Credits |
ART 11* | 1 | Art 111* | 3 |
Art 110* | 3 | DART 203, 204, or 205* | 3 |
DART 100* | 3 | Full general Instruction Grade | 3 |
Sprint 202* | 3 | General Educational activity Course | 3 |
GQǂ | three | General Education Form | three |
ENGL 15, 15A, or 30H‡ | 3 | ||
sixteen | 15 | ||
2nd Twelvemonth | |||
Fall | Credits | Spring | Credits |
Dart 200* | three | DART 201 | three |
DART 203, 204, or 205* | iii | DART 203, 204, or 205* | iii |
ART 211Y* | 3 | Boosted Courses*1 | iv |
CAS 100‡ | 3 | GQ‡†1 | three |
General Education Arts (GA)*†1 | iii | General Didactics Course | three |
15 | xvi | ||
Third Yr | |||
Fall | Credits | Spring | Credits |
DART 300* | three | Dart 301 | 4 |
Dart 495* | iii | ART/ARTH 476 | iii |
Additional Courses*1 | iii-iv | Additional Courses*1 | iii-4 |
Boosted Courses*i | 3-4 | General Education Form | 3 |
ENGL 202‡ | 3 | General Didactics Course | three |
15-17 | 16-17 | ||
Fourth Year | |||
Fall | Credits | Spring | Credits |
Dart 400* | 4 | DART 401* | four |
Boosted Courses*1 | 3-4 | Boosted Courses*1 | iii-4 |
Additional Courses*1 | 3-iv | General Instruction Grade | 3 |
General Education Arts (GA)*†1 | 3 | Full general Education Class | three |
Elective | three | ||
13-15 | xvi-17 | ||
Total Credits 122-128 |
University Requirements and General Education Notes:
Us and IL are abbreviations used to designate courses that satisfy University Requirements (United States and International Cultures).
W, M, 10, and Y are the suffixes at the cease of a grade number used to designate courses that satisfy Academy Writing Across the Curriculum requirement.
GWS, GQ, GHW, GN, GA, GH, and GS are abbreviations used to identify General Education programme courses. General Pedagogy includes Foundations (GWS and GQ) and Noesis Domains (GHW, GN, GA, GH, GS, and Integrative Studies). Foundations courses (GWS and GQ) require a form of 'C' or better.
Integrative Studies courses are required for the Full general Instruction program. N is the suffix at the finish of a class number used to designate an Inter-Domain course and Z is the suffix at the end of a grade number used to designate a Linked course.
All incoming Schreyer Honors College showtime-yr students at Academy Park volition have ENGL 137H/CAS 137H in the fall semester and ENGL 138T/CAS 138T in the bound semester. These courses comport the GWS designation and supercede both ENGL 30H and CAS 100. Each course is three credits.
Career Paths
The DART program explores and applies digital arts technologies to claiming your curiosity and creativity past expanding how yous might call back in a digital studio space as you develop new languages of visual expression and communication. Skills in visual thinking, reckoner programming, graphic communication, and interactive systems are core competencies that have universal application in multiple places of learning, culture, business, entertainment, and industry and are highly prized capabilities. Our goal is to run across your technical, creative, and intellectual needs to ensure you have multiple career options to pursue in creative fields and within the cultural economy.
Careers
In the Dart program, we foster a climate of creative intervention, collaboration, and critique, only yous provide the motivation. A sequence of 'spine' courses anchors the curriculum around essential learning in integrating digital art processes in ii-D, 3-D, and four-D art and design. Nevertheless, these courses are envelopes of processes and practices that are animated by you and the ideas that excite y'all. DART kinesthesia are professional artists and cultural commentators who work in digital media in varied forms to help mentor and guide yous in portfolio and project development, internship options, and how to proceeds access to collaborative opportunities throughout campus.
Opportunities for Graduate Studies
Creative and disquisitional independence is a hallmark of professional practice and the Dart capstone projection is modeled as a bridging experience for entry into the profession, or as a sample of cocky-directed learning encountered in graduate schoolhouse. Professional opportunities open to you as an Dart graduate include all areas of new imaging technologies, such every bit web-based design and communications, amusement arts, marketing, 3-D modeling and animation, interface design, video and motility graphics, interactive media, and game development. You likewise will take the capacity to join the many graduates that are practicing digital artists and designers in multiple fields, or take continued on to advanced degrees.
More than Information ABOUT OPPORTUNITIES FOR GRADUATE STUDIES
Professional Resources
- Higher Art Association
- National Art Education Association
- National Council of Art Administrators
- Pennsylvania Art Education Clan
- Association for Computing Machinery (ACM) SIGGRAPH
Contact
University Park
SCHOOL OF VISUAL ARTS
210 Patterson Building
Academy Park, PA 16802
814-865-0444
AAUG@psu.edu
https://sova.psu.edu
Source: https://bulletins.psu.edu/undergraduate/colleges/arts-architecture/digital-arts-media-design-bdes/
0 Response to "Digital Art Applications in Studio Art and Media Arts"
Enregistrer un commentaire